Norman Langley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a brown coat over a black low-cut shirt, and a deerstalker hat upon his head. His white hair is cut jaggedly and amateurishly. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the north, but his parents moved at a very young age to the south. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Ploughman for hire.
Motivation: Doesn't want to be a Ploughman and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Gifted, Philantrophist. Bonds: Immigrant, Job, Family. Occupation: Ploughman
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 12 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 240 gp. 4 Thunderstones.
Fax Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His crest is greying and his face has many wrinkles. His fierce red eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: To reunite with his old friends; and to share knowledge with the world
Ideals: Gifted, Logical. Bonds: Slave, Adventurer. Occupation: Banker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Eloise Everleigh, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses well, typically a more casual-formal manner. She wears her auburn hair up in a very large beehive style do. Her brown eyes are slightly larger than normal.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She invites people to come help in her community garden.
History: The child of a Adventurer, who enjoyed hunting, Eloise was taken on many hunting expeditions. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Doesn't want to be a Detective and was forced into it by her family.
Ideals: Philantrophist. Bonds: Attractive, Poor, Nature, Mentor. Occupation: Detective
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 6 (-2) | 9 (-1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
Possessions: 40 pp.
Gerald Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a well pressed and immaculate suit (or dress). His brown hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are blue.
Personality: Calm and collected, he is a well trained Sage. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in a small forest village. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a crush on the local Apothecary.
Ideals: Entrepeneur. Bonds: Job, Has a crush, Adventurer, Nature. Occupation: Sage
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 4 (-3) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
Possessions: 50 gp.
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