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NPC Generator

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Lvl.
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Advanced [show]


Gurdis Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing left arm. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has wavy white hair. Her eyes are likewise green.

Personality: Aggressive, abrasive, and angry, Gurdis embodies much of what other species detest in the Dwarves. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Gurdis was born the youngest of three triplets. She moved from fad to fad and when she turned 15 she discovered painting. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Barrister

Voice: Mousy voice

Attributes [hide]

Gurdis Fallack, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 16 (+3)9 (-1)
Skills Insight +5, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Sun In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears long strands of aquamarine and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her orange fur is singed and shortened. Her eyes are likewise yellow.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Shepherd

Voice: Thin and wheezing

Attributes [hide]

Sun In the Wind, Female Tabaxi Paladin 1
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 9 (-1)8 (-1)
Skills Religion +5, Stealth +2
Senses Passive Perception 9
Languages Common, Orc, Dwarven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Tatum, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a well pressed and immaculate suit (or dress). He is an epitome of beauty. He wears a broad hat to cover his moderate length blonde hair. He has a tattooed face.

Personality: While he acts the brute, he is far gentler than he would appear. He is a very good compulsive liar and kleptomaniac.

History: He was born several months after his father was called into army service. Over the years he perfected his riding and shooting skills. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Bonds: Attractive, Criminal record, Military, Nature. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Tatum, Male Human Adept 1
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)14 (+2) 12 (+1)8 (-1)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Abyssal, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rezena Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged woman wears loose pants and a collared shirt complete with sweater beneath her coat and is in decent physical shape. She sports a flattop crest cut. Her half smiles and red eyes are beguiling and draw you in.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She also has developed a complete distrust of the Engraver profession.

History: Born in the north her family was never financially stable. She worked as a nervous Mercenary and found it very stressful. She struck the Mercenary job and began her own company from there.

Motivation: To be a Engraver again; and further expansion of business

Ideals: Disciplined. Bonds: Attractive, Job, Poor, Slave. Occupation: Mercenary

Voice: Switch between two voices

Attributes [hide]

Rezena Wystongjiir, Female Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)12 (+1) 5 (-3)10 (+0)
Skills Animal Handling -1, Persuasion +2
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 gp. Banded agate (8 gp).


Social Check DCs

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