Spring On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 gp.
Cressel Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light black in addition to tight pants. His blue hair is kept up in a ponytail inside a deerstalker hat. His eyes are silver and beady.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He receives visions of the future at random moments
History: Gifted from a young age, Cressel studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job, Rich. Occupation: Unemployed
Voice: German accent
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 2 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 3 (-4) | 8 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Bulzo Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: Standing 2'11", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair, while still mostly auburn, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Bulzo grew up listening to his mother's many stories. Bulzo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he is terrified, and will act out of fear
Ideals: Professionalism. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Sailor
Voice: Squeaky
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 700 sp.
Nella Mori, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black tunic with brown highlights, and long tan pants that bunch up around her shoes. Her white hair is unkempt and raggedy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a logical person and will generally grow upset if things defy logic and science.
History: Nella hails from a village terrorized by illithids. There was a wharf not far from home where she often wandered off to fish. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against illithids
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Poor, Enemies, Nature. Occupation: Glassblower
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 9 (-1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 120 gp. Moss agate (7 gp).
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