Grigi Holton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is always cut to a buzz. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is obsessed with her god.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Layabout arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has money and likes to spend it.
Ideals: Joker. Bonds: Adventurer, Attractive, Religious, Rich. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 110 pp.
Lilli Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'2" and wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her right leg appears badly burned and disfigured. Her long auburn hair reaches down to her waist. Her violet unseeing eyes seem to look past you.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Shepherd hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Someone believes her a fraud; and many drow want her driven away
Ideals: Justice. Flaws: Disease. Bonds: Poor, Enemies. Occupation: Shepherd
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 7 (-2) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
Possessions: 160 gp. Tourmaline (40 gp). Rose (60 gp). 1 Small steel mirror.
Immeral Ariessus, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly blonde, has prominent grey streaks. He wears large thick round spectacles.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Immeral studied abroad. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero
Ideals: Passionate, Gifted. Flaws: Fearful. Bonds: Adventurer, Military. Occupation: Servant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 3000 cp.
Pogranix Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and tends to wear a large green jacket. She has no crest. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She misses her home and complains about the freezing weather, even in summer.
History: Pogranix was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Through the years after Pogranix was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Pogranix's father didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant, Poor. Occupation: Merchant
Voice: Old Prospector
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 7 (-2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 300 gp. 1 Silk rope.
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Their contribution stands as a beacon of hope for all adventurers!


