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NPC Generator

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Advanced [show]


Aym Verity, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has styled her white hair well, parting it to the left. She has a tattooed face.

Personality: Overbrimming with self-confidence, Aym isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She is a font of random trivia from the lore and stories she has discovered

History: Aym was born the youngest of three triplets. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Impeccable, Logical. Flaws: Racist. Bonds: Rich, Family. Occupation: Dilettante

Voice: Australian accent

Attributes [hide]

Aym Verity, Female Tiefling Commoner 2
Medium (4'10") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)9 (-1) 13 (+1)10 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 100 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Emerald Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a brown and tan robe with the hood down, he is not a threatening figure. His red fur is unkempt and raggedy. He has amber eyes and a brown hat with a tan feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Emerald studied abroad. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Regain custody of his daughter; and his religion dominates his actions

Ideals: Justice, Professionalism, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Emerald Blossom, Male Tabaxi Monk 1
Medium (6'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 7 (-2)6 (-2)
Skills Intimidation +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Nicholas Elsing, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'11" and is wearing a perfectly clean shirt and pair of pants. His left hand appears badly burned and disfigured. He sports a long white beard, and similarly colored long hair. This gray eyed westerner is not easily forgotten.

Personality: He is extraordinarily eccentric. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to loving parents in a slum to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Flaws: Insane, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Nicholas Elsing, Male Half-Elf Ranger 1
Medium (5'11") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)12 (+1) 11 (+0)14 (+2)
Skills Insight +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 sp.


Social Check DCs


Clerebold Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet tunic with red highlights, and long yellow pants that bunch up around his shoes, and carries ceremonial daggers. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Insomniac. Bonds: Slave, Family, Immigrant, Job. Occupation: Scribe

Voice: Sensual and smooth

Attributes [hide]

Clerebold Martell, Male Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 6000 cp.


Social Check DCs

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