Werydd Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. She carries with her a set of hammers, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She wears her hair in dreadlocks. Her ears are large.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the east to a Bellfounder, Werydd learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Werydd fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Rich, Religious. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Orc, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5
Possessions: Just what you see.
Nyx Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a tan suit, brown shirt, and grey tie. She is bald on top and has large auburn tufts of hair around her ears. Her blue eyes dart from person to person to random spaces in the air.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her job bores her to no end. She has decided to make it more interesting.
History: Born to a pair of adventurers, Nyx grew up listening to her mother's many stories. She found a children's book about a Gnome Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Criminal record, Religious. Occupation: Performer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 9 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1400 sp. 1 Masterwork Common Melee.
Robert Brandon, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. His brown hair is cut jaggedly and amateurishly. He has blue eyes and a grey hat with a black feather.
Personality: He dislikes all the random violence that takes place in the south. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Servant business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Servant for the past few years.
Motivation: He seems to be bored by most things; and he is greedy
Ideals: Pacifist. Flaws: Mundane. Bonds: Rich, Immigrant, Job, Attractive. Occupation: Servant
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 6 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1 Average lock.
Luthra Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan tunic with green highlights, and long grey pants that bunch up around her shoes. She carries with her a set of shortbows, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She has wavy auburn hair. Her amber eyes peer out from beneath her deerstalker tan hat.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Luthra lived on a farm with her father, near the main road leading to a nearby town. She worked as a nervous Sellsword and found it very stressful. She inherited the family business which she has now maintained for 5 years.
Motivation: She has money and likes to spend it; and further expansion of business
Ideals: Fighting. Flaws: Impulsive. Bonds: Criminal record, Family, Job, Rich. Occupation: Sellsword
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
