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NPC Generator

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Ability Scores
Seed

Advanced [show]


Mamnen Flair, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black tunic with grey highlights, and long violet pants that bunch up around his shoes. His blue hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Healer business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 10 years.

Motivation: A need for knowledge about a nearby landmark; and he has comitted a past crime that haunts him to this day

Ideals: Optimist. Bonds: Job, Adventurer, Criminal record. Occupation: Healer

Voice: Soothing and warm

Attributes [hide]

Mamnen Flair, Male Tiefling Expert 2
Medium (5'3") Tiefling, True Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2

Possessions: 2000 sp.


Social Check DCs


Donaar Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has the majority of his body covered in plate. His crest is scarlet and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Donaar was left his father's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the east

Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Military. Occupation: Beggar

Voice: Speaks through clenched teeth

Attributes [hide]

Donaar Mohradyllion, Male Dragonborn Bard 1
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)10 (+0) 10 (+0)15 (+2)
Skills Arcana +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Freshwater pearl (13 gp).


Social Check DCs


Avelina Hale, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears a grey shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She is tall, broad shouldered and powerfully built. She has golden hair. Her eyes are green and she is always smoking a pipe.

Personality: She can speak with the recently deceased. She believes the world needs to unite to get rid of gnolls once and for all.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an apprentice working in her father's forge. She's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: Many gnolls want her driven away; and she has money and likes to spend it

Ideals: Gifted. Bonds: Enemies, Job, Rich. Occupation: Engraver

Voice: Raspy

Attributes [hide]

Avelina Hale, Female Human Rogue 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)9 (-1) 13 (+1)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Cimer Hope, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large green jacket. His dark red hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He works hard and plays hard.

History: Born to a pair of adventurers, Cimer grew up listening to his father's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He is unsatisfied with his job; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Joker. Flaws: Hedonist. Bonds: Adventurer, Criminal record, Job. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Cimer Hope, Male Tiefling Adept 2
Medium (6'3") Tiefling, True Neutral (CR 2)
Armor Class 7
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 8 (-1)9 (-1) 12 (+1)9 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 8000 cp.


Social Check DCs

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