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NPC Generator

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Advanced [show]


Mary Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She is dressed in earthy colors with a yellow and white handkerchief worn on her right side. Her whole body is exceptionally muscular. Her hair is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.

Personality: Mary wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She is lazy and tries to find solutions quickly.

History: She was born in the south. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has comitted a past crime that haunts her to this day; and meet up once more with her childhood friend

Ideals: Disciplined. Flaws: Lazy. Bonds: Immigrant, Job, Adventurer, Criminal record. Occupation: Actor

Voice: High pitched and raspy

Attributes [hide]

Mary Harper, Female Half-Elf Wizard 1
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Terran, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 70 gp.


Social Check DCs


Seven In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'6", this woman wears light armors faded through time and improper care. She wears a Stetson hat to cover her moderate length orange fur. She has hazel eyes and a brown hat with a black feather.

Personality: She dislikes all the random violence that takes place in the south. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Actor. She has worked as a Actor like her mother before her.

Motivation: She wants revenge against orcs.

Ideals: Pacifist. Bonds: Job, Religious, Enemies. Occupation: Actor

Voice: Thin and wheezing

Attributes [hide]

Seven In Shadow, Female Tabaxi Rogue 2
Medium (5'6") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)8 (-1) 7 (-2)12 (+1)
Skills Acrobatics +4, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Tervaround Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and wears blue trousers with white and green striped suspenders. She wears various colorful collared shirts. She wears her chestnut hair down. She wears an eyepatch.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She cannot resist a sob story and will often dote over anyone who has one.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A freak accident while working with her Junk Dealer father left her crippled. During her travels, Tervaround and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tervaround discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Tervaround fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Servant

Voice: Sensual and smooth

Attributes [hide]

Tervaround Wildwander, Female Gnome Ranger 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 9 (-1)9 (-1) 9 (-1)6 (-2)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Everard Alton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is physically well-built. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Slave Trader like his mother before him.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Rich. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Everard Alton, Male Human Cleric 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 9 (-1)10 (+0) 9 (-1)9 (-1)
Skills History +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Azurite (7 gp).


Social Check DCs

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