Lezre Kitchur, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). Her black hair is unkempt and raggedy. Her blue eyes are passionate and lively.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Sold as a small child to a wizard, Lezre was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A freak accident while working with her Jeweler father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To reunite with her absent father.
Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Mentor. Occupation: Stableman
Voice: Slurs words
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. Deep green spinel (160 gp). 1 Masterwork Common Melee.
Tim Pickering, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. His white hair is cut short with large spiked bangs in the front. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born at the edge of vast mountains. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Ideals: Disciplined. Bonds: Attractive, Has a crush, Nature, Slave. Occupation: Junk Dealer
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. 1 Masterwork Common Melee.
Arumawann Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his blue boots flare out at the collars. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As long as the job gets done he does not care how it got done.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Sabotage a competitor; and balancing his hectic life and new actor responsibilities is difficult
Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Shy. Bonds: Job. Occupation: Actor
Voice: Strong lisp
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 4 (-3) | 15 (+2) | 11 (+0) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged -1 / 1d4-3, Grapple -3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 80 gp.
Trym Hallewell, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is dressed in earthy colors with a brown and black handkerchief worn on his left side. He is tall, broad shouldered and powerfully built. His blonde hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Trym is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised in a mountains tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants a kiss; and marry his sister to traveling adventurers
Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Family, Nature, Has a crush. Occupation: Dilettante
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 140 gp. Rose (70 gp).
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