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NPC Generator

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Advanced [show]


Borun Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a plains tribe. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Justice. Bonds: Poor, Adventurer, Nature, Immigrant. Occupation: Unemployed

Voice: Posh accent

Attributes [hide]

Borun Wildcloak, Male Halfling Rogue 1
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 8 (-1)9 (-1) 9 (-1)6 (-2)
Skills Athletics +1, Sleight of Hand +6
Senses Passive Perception 9
Languages Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +6

Possessions: 5000 cp.


Social Check DCs


Myria Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears many layers of old clothing at all times. She has wavy silver hair. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is able to fit into much smaller and tighter spaces than normal.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She was granted arcane powers by her dying sister.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and marry her sister to traveling adventurers

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Family, Immigrant, Debt. Occupation: Fortune-teller

Voice: Deep voice with rolling R's

Attributes [hide]

Myria Whispermouse, Female Halfling Wizard 1
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 9 (-1)12 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1 Simple lock.


Social Check DCs


Nuthra Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a custom-built plate barding that's adorned with black lining and desert motifs. She wears her white crest up. This red eyed easterner is not easily forgotten.

Personality: Nuthra wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Nuthra grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She moves from town to town, unable to find a place to settle.

Motivation: She's attracted to the PC; and she is wracked by social anxiety

Ideals: Disciplined. Flaws: Fearful. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Nuthra Jerynomonis, Female Dragonborn Expert 2
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)7 (-2) 9 (-1)10 (+0)
Skills Arcana +0, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp.


Social Check DCs


Brottor Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Shoemaker uniform. His auburn hair is long and unkept. He has several tiny amber earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He comes from a rich western family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has achieved small success as a Shoemaker.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Rich, Criminal record. Occupation: Shoemaker

Voice: Spanish accent

Attributes [hide]

Brottor Loderr, Male Dwarf Commoner 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)8 (-1) 14 (+2)8 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1400 sp.


Social Check DCs

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