Tim Budd, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He is physically well-built. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are amber.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born several months after his mother was called into army service. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Tim never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love.
Flaws: Cynical. Bonds: Attractive, In love, Military, Immigrant. Occupation: Map Maker
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2000 sp. 2 Thunderstones.
Egelina Copeland, Female Human [Permalink]
Personal [hide]
Description: This western woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her clothes are grease stained in places. She has done her best to style her blonde hair to look like a famous performer. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Egelina embodies much of what other species detest in the Humans. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and a deep hatred of dire rats
Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Poor, Immigrant, Mentor. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp. Red spinel (130 gp).
Shedinn Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. He keeps his long brass crest kept up in a rat tail. His fierce gold eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted psionic powers by his dying sister.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Gifted. Flaws: Terse, Ugly. Bonds: Slave, Job. Occupation: Scribe
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Rock crystal (20 gp).
Willow Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She wears bulky red painted plate armor. She carries with her a set of bows on her belt, each one with a amethyst on the hilt. Her red hair is drawn into a tight pony tail with a dagger scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done she does not care how it got done.
History: Born to a Performer, her father struggled to pay the bills. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Willow's homeland. Willow decided to take the middle way and become a bodyguard. She left for the south, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out
Ideals: Fighting, Justice, Professionalism. Bonds: Poor, Immigrant. Occupation: Fletcher
Voice: Dutch accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!