River Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light pastel in addition to tight pants. Her beige fur is kept up in a ponytail inside a Stetson hat. Her green eyes peer out from beneath her Stetson pastel hat.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: River was born the youngest of three triplets. Cursed with vampirism at a very young age, River has worked very hard to control her curse. She has drifted from career to career and currently works as a Barkeep.
Motivation: To end her boredom; and her relatives are trying to arrange a marriage
Flaws: Racist, Disease, Mundane. Bonds: Job, Family. Occupation: Barkeep
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 6 (-2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp. 1 Masterwork Common Melee.
Godfrey Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His black hair has been sun bleached extensively. His violet eyes lackadaisically let the world flow into them.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also is a firm believer in the manly ideal.
History: He was raised in a plains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well
Flaws: Shy, Impulsive. Bonds: Attractive, Nature, Family. Occupation: Tailor
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: 60 gp.
Arannis Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of hammers on his belt, each one with a sapphire on the hilt. His silver hair is heavily combed to the right. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Arannis is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: The child of western immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arannis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants to get laid; and doesn't want to be a carpenter and was forced into it by his family
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Family, Immigrant, Has a crush. Occupation: Carpenter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 8 (-1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
Frouse Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and red, and wears rings and necklaces with large, colorful gems. He has a slight overbite and is overall scrawny. His hair is short and chestnut. He tend to wears goggles to shield his eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He feeds upon the attention of others.
History: Born in the south to a Ruler, Frouse learned a great deal about his mother's area of expertise. His first spouse was a Junk Dealer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and wants to open a new tavern
Ideals: Athletic. Bonds: Rich, Attractive, Job, Family, Enemies. Occupation: Ruler
Voice: High pitched, excited
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 5 (-3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp.
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