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NPC Generator

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Advanced [show]


Manea Joy, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears her white hair up. Her red eyes dart from person to person to random spaces in the air.

Personality: She snorts whenever she laughs or is feeling confident. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Manea was born the youngest of three triplets. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she has decided she is irredeemable

Flaws: Insane. Bonds: Adventurer, Criminal record, Family. Occupation: Bowyer

Voice: Deep voice with rolling R's

Attributes [hide]

Manea Joy, Female Tiefling Bard 1
Medium (5'7") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)8 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Tiger eye turquoise (4 gp).


Social Check DCs


Cressel Violence, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear flannel. His black hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Antagonistic. Bonds: Military, Rich. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Cressel Violence, Male Tiefling Monk 1
Medium (6'8") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)16 (+3) 13 (+1)10 (+0)
Skills Athletics +0, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 40 pp.


Social Check DCs


Sannl Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears dark leathers with embroidery, and is pretty ugly. Her silver hair is thinning but still full. She wears a mask on her face.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She takes great joy in being the best Locksmith in town.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has worked as a Locksmith like her father before her.

Motivation: Sabotage a competitor; and many drow want her driven away

Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Sannl Rumnaheim, Female Dwarf Expert 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)13 (+1) 5 (-3)10 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 7
Languages Common, Dwarven, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. Silver comb with moonstones (300 gp).


Social Check DCs


Irann Floshem, Female Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a simple tan robe with blue stripes complete with hood, marred by chocolates. She has wavy brown hair. She has several tiny aquamarine earrings on each ear.

Personality: Stoic and calm, she prefers to meditate than take action. She works hard and plays hard.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Irann took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she is greedy

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Rich, Nature. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Irann Floshem, Female Elf Adept 1
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)13 (+1) 9 (-1)7 (-2)
Skills Acrobatics +2
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. An abacus with copper, silver and gold markers (170 gp).


Social Check DCs

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