Braak Langston, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is drawn into a tight pony tail with a clover scrunchie. His green eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Born in the west to a Barkeep, Braak learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Braak took refuge in the large cave and found the beat up flail and armor he uses now. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Job, Nature. Occupation: Barkeep
Voice: Sensual and smooth
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1000 cp.
Dalaba Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a lot of dark rich colors, with gold accents. Her hair is short and brown. Her fierce blue eyes like to dwell on things.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Dalaba is combative with any and all who dare try her patience in the slightest.
History: She was born to a criminal king-pin and mafia family She helped her mother out around the business and became quite the natural. She inherited the family business which she has now maintained for 14 years.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and wants to open a new tavern
Ideals: Justice. Bonds: Attractive, Job, Criminal record. Occupation: Junk Dealer
Voice: Australian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 7 (-2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 320 gp.
Lorm Sutherland, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a bow on his belt. He has a slight overbite and is overall scrawny. His white hair is slicked back into a classic pompadour. His hazel eyes peer out from beneath his wide-brimmed black hat.
Personality: He likes to make people angry or surprised. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Lorm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence. Flaws: Antagonistic, Fearful. Bonds: Poor. Occupation: Spice Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 7 (-2) | 10 (+0) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 30 pp. 1 Masterwork Common Ranged Weapon.
Avelina Clive, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many yellow ritualistic tattoos. She prefers to wear flannel. She wears her brown hair up in a very large beehive style do. She has gleaming, smiling green eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a bit of a xeno-phobe, disliking non-Humans.
History: Sold as a small child to a wizard, Avelina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her father out around the business and became quite the natural. She struck the Detective job and began her own company from there.
Motivation: She doesn't get along with people that don't share her tastes; and elven compassion
Ideals: Impeccable. Flaws: Antagonistic, Racist. Bonds: Mentor, Job. Occupation: Detective
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 6 (-2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 600 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
