Roywyn Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears blue leather gloves, a blue jacket, and tight pants. She is muscular with a powerful set of arms. She has dyed her greying red hair a little too much giving a sharp red color. This brown eyed northerner is not easily forgotten.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Roywyn was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roywyn took refuge in the old dungeon and found the beat up greataxe and armor she uses now. Due to her spouse's obsession with being a Map Maker they were divorced and she won custody of their daughter. She worked as a Servant, and she later adopted a second daughter.
Motivation: She wants revenge against illithids; and marry her sister to traveling adventurers
Ideals: Justice. Flaws: Secretive. Bonds: Family, Nature, Enemies. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 20 pp. Hematite (8 gp).
Callie TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is bristling with hidden weapons, mostly greatswords and pickaxes. Her red hair is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a criminal king-pin and mafia family Her childhood dream was to be a Glassblower, but she was a colossal failure. She inherited the family business which she has now maintained for 7 years.
Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture
Flaws: Cynical, Impulsive. Bonds: Attractive, Criminal record, Job. Occupation: Navigator
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 gp.
Ratanák Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a large black jacket. His hair is auburn, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the west, but his parents moved at a very young age to the south. Like his mother and his sister before him, after school he went straight into learning to become a Spice Merchant. He became a Spice Merchant soon after.
Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against brigands
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Spice Merchant
Voice: Hollow voice
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp. Onyx (30 gp).
Ownka Bradly, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears baggy black pantaloons and a violet scarf. Her golden hair is drawn into a tight pony tail with a butterfly scrunchie. She wears a mask on her face.
Personality: She is witty, but her monotone delivery comes off as unnerving She invites people to come help in her community garden.
History: Ownka was born the youngest of three triplets. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying sister.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Joker, Philantrophist, Gifted. Bonds: Poor, Family. Occupation: Carpenter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 1)
Armor Class 7
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 4 (-3) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp. 1 Average lock.
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Their contribution stands as a beacon of hope for all adventurers!
