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NPC Generator

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Lvl.
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Seed

Advanced [show]


Ahinar Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: A 5'4" western woman, she usually wears her tan robe and has her rapier always slung over her shoulder. Her moppish auburn hair is in a traditional bowl cut. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Ahinar is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: When she was but 8 years old her parents immigrated from the west. After coming to the age of reason, Ahinar took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has since lost track of the people in her past.

Motivation: To reunite with her absent mother.

Ideals: Extrovert, Gifted. Flaws: Addict. Bonds: Family, Immigrant. Occupation: Sellsword

Voice: Sighs a lot, exhausted

Attributes [hide]

Ahinar Xistsrith, Female Elf Barbarian 2
Medium (5'4") Elf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 11 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 8 (-1)16 (+3) 12 (+1)12 (+1)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Gnoll, Draconic
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3

Possessions: 340 gp. 1 Masterwork Common Melee.


Social Check DCs


Ernest Birkenhead, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey armored body suit, with a simple white line shooting up and back down. His red hair is matted, messy, and big. He has brown eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic, Pacifist. Flaws: Ugly. Bonds: Adventurer. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Ernest Birkenhead, Male Human Expert 2
Medium (6'3") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)9 (-1) 9 (-1)13 (+1)
Skills Deception +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 360 gp.


Social Check DCs


Richard Marlee, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his grey robe and has his bow always slung over his shoulder. His auburn hair is thinning but still full. His amber eyes have a joyful gleam in them most of the time.

Personality: Richard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He takes great joy in being the best Sculptor in town.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He was granted martial powers by his dying sister.

Motivation: To protect his home; and further expansion of business

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Job, Guardian. Occupation: Sculptor

Voice: Italian accent

Attributes [hide]

Richard Marlee, Male Human Sorcerer 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 5 (-3)12 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 120 gp. A roughly beaten golden orb (110 gp). 1 Banded mail.


Social Check DCs


Mialee Jordan, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red hair is cut short. Her face is covered beneath a completely black helmet.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has a habit of throwing herself into exceedingly dangerous situations.

History: She got into the Mortician business at a young age. She helped her mother out around the business and became quite the natural. She struck the Mortician job and began her own company from there.

Motivation: Wants to open a new tavern; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Mialee Jordan, Female Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 13 (+1)7 (-2)
Skills Insight +3, Performance +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 sp.


Social Check DCs

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