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NPC Generator

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Advanced [show]


Reeza Barney, Female Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned female wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is tall, broad shouldered and powerfully built. She has styled her brown hair well, parting it to the right. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: Confrontational and typically high on some drug or another. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She got into the Merchant business at a young age. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted from career to career and currently works as a Merchant.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Justice, Logical. Flaws: Ugly, Addict. Bonds: Job, Adventurer. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Reeza Barney, Female Half-Orc Warrior 2
Medium (6'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 8
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)8 (-1) 15 (+2)9 (-1)
Skills Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 900 sp.


Social Check DCs


Symma Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue costume with the symbols of the sun god on her torso. She carries with her a set of greatswords on her belt, each one with a emerald on the hilt. Her hair is cut close to her head. Her amber eyes dart from person to person.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is skeptical of what others tell her and is slow to trust.

History: She was born in the south. Because her father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. She left for the south, certain she would find work there.

Motivation: Many dire rats want her driven away; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting. Flaws: Disease, Shy. Bonds: Immigrant, Enemies. Occupation: Actor

Voice: Middle-eastern accent

Attributes [hide]

Symma Nopenstallen, Female Gnome Ranger 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)9 (-1) 11 (+0)10 (+0)
Skills History +1, Religion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 30 gp. Obsidian (10 gp). 4 Acid flasks.


Social Check DCs


Wrenn Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, black shirt, and green tie. He wears his auburn hair up in a very large beehive style do. His violet eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west to a Sailor, Wrenn learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and wants to open a new tavern

Ideals: Impeccable, Joker. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Wrenn Cobblelob, Male Gnome Barbarian 1
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)14 (+2) 9 (-1)12 (+1)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp.


Social Check DCs


Geoffrey Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and carries sais. His hair is short and silver. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a Tanner, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Attractive, Poor. Occupation: Dilettante

Voice: American accent

Attributes [hide]

Geoffrey Jacobs, Male Human Paladin 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)12 (+1) 8 (-1)9 (-1)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. Rhodochrosite (4 gp).


Social Check DCs

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