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NPC Generator

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Advanced [show]


Oblar Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses like a well dressed Jeweler does. His hair is greying and his face has many wrinkles. He has several tiny opal earrings on each ear.

Personality: Oblar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Guard, but he got bored and became a Jeweler. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Artistic. Bonds: Job, Rich, Military. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Oblar Wildcloak, Male Halfling Fighter 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 11 (+0)8 (-1) 8 (-1)15 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Beatrice Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'9". She tends to wear a large violet jacket. Her brown hair is slicked back into a classic pompadour. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born in the north, but her parents moved at a very young age to the south. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.

Motivation: She wants to meet her childhood hero; and her relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Attractive, Immigrant, Family, Adventurer. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Beatrice Beitz, Female Half-Elf Sorcerer 2
Medium (5'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)11 (+0) 12 (+1)9 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 330 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Spring In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman tends to wear a large pastel jacket, and sports empty pouches on her belt. She keeps her beige fur in a flapper bob. Her green eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her martial abilities were realized during a raid on her village. By chance she met her sister recently and the two have been together since.

Motivation: Doesn't want to be a Gardener and was forced into it by her family; and revenge

Ideals: Philantrophist, Joker, Gifted. Bonds: Family, Enemies. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Spring In the Wind, Female Tabaxi Warlock 1
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)14 (+2) 9 (-1)7 (-2)
Skills Deception +0, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 140 gp.


Social Check DCs


Dustin Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Blacksmith. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Job, Rich. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Dustin Kendall, Male Human Rogue 2
Medium (5'9") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 7 (-2)7 (-2) 12 (+1)14 (+2)
Skills Nature +0, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 190 gp. 1 Silver holy symbol.


Social Check DCs

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