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NPC Generator

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Advanced [show]


Oriff Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 3'11" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is brown and curly. Her blue eyes lackadaisically let the world flow into them.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born in the east, but her parents moved at a very young age to the south. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better village for her children.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Logical. Bonds: Immigrant, Adventurer. Occupation: Tanner

Voice: Complex vocabulary, royal

Attributes [hide]

Oriff Bigtoe, Female Dwarf Adept 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)9 (-1) 9 (-1)14 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. Malachite (5 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Orsik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long auburn hair is drawn into a two foot long braid. His violet unseeing eyes seem to look past you.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and a strong sense of loyalty to tiefling people

Ideals: Gifted. Flaws: Disease, Racist, Impulsive. Bonds: Adventurer. Occupation: Tailor

Voice: French accent

Attributes [hide]

Orsik Trueblood, Male Dwarf Adept 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 3 (-4)14 (+2)
Skills Perception -2, Survival -2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 7000 cp. 1 Antitoxin.


Social Check DCs


Tricking Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is typically in his Blacksmith uniform. He wears his black fur down. He is baby faced.

Personality: He is calm most of the time but flees social interaction. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Shy. Bonds: Job, Rich, Mentor. Occupation: Blacksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tricking Prim Posies, Male Tabaxi Monk 1
Medium (6'1") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp).


Social Check DCs


Kelter Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'3". He wears a lot of dark rich colors, with gold accents, and his gloved hand is found clutching a kukri. His auburn hair is heavily combed to the left. He has a tattooed face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful slaver made him what he is. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated. Flaws: Insane. Bonds: Attractive, Enemies, Mentor. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

Kelter Jamjar, Male Halfling Warlock 1
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 7 (-2)14 (+2) 14 (+2)13 (+1)
Skills Athletics +0, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Terran, Goblin
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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