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NPC Generator

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Advanced [show]


Caeldrim Fasharash, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan vest and prefers grey and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His tied-back hair is chestnut. His brown unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Optimist. Flaws: Ugly, Disease. Bonds: In love. Occupation: Hunter

Voice: Low and grunting

Attributes [hide]

Caeldrim Fasharash, Male Elf Druid 2
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)10 (+0) 15 (+2)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1400 sp.


Social Check DCs


Curran Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a white and black robe with the hood down. His silver hair is heavily combed to the left. His green eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with finding treasure.

History: Gifted from a young age, Curran studied abroad. From there he went from mercenary job to mercenary job. Being a Farmer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Athletic, Disciplined, Gifted. Bonds: Adventurer, Criminal record. Occupation: Farmer

Voice: Creaky witch voice

Attributes [hide]

Curran Quickstep, Male Halfling Warrior 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)7 (-2) 9 (-1)11 (+0)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. Eye agate (13 gp).


Social Check DCs


Krimp Washington, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His hair is auburn and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He exudes charisma. He is a tour de force of persuasion. Krimp is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Krimp was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To reunite with his absent father; and a strong sense of loyalty to gnomish people

Ideals: Fighting, Persistence. Flaws: Racist. Bonds: Attractive, Family. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Krimp Washington, Male Half-Orc Rogue 2
Medium (6'5") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 8 (-1)10 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 140 gp. Obsidian (8 gp).


Social Check DCs


Tricking Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses like a well dressed Armorer does, and is pretty ugly. He has moderate length white fur. He wears round tiny glasses practically rammed into his face.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a Armorer soon after.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Tricking Of Ebony, Male Tabaxi Warrior 1
Medium (6'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)13 (+1) 9 (-1)17 (+3)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs

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