Ekemon Grief, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants, and carries maces. He has moderate length brown hair. His eyes are silver.
Personality: Prone to second guessing himself, he comes off as nervous. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Ekemon lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He is untrained/undisciplined, which makes him dangerous.
Motivation: He would like to get married and retire; and he's attracted to the pc
Ideals: Fighting. Flaws: Shy, Insane. Bonds: Family, Has a crush. Occupation: Knight
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 90 gp. Eye agate (5 gp).
Juliana Hampton, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears grey leather gloves, a grey jacket, and tight pants. She has a very tight haircut. Her eyes are a pleasant gray.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is obsessed with finding treasure.
History: When she was but 7 years old her parents immigrated from the south. Her mother was a soldier and died while she was still young. Juliana was left her mother's suit of armor and trained in its use and care. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Military. Occupation: Stylist
Voice: Sleepy voice
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 600 sp.
Mormo Obscure, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a clover on it. His deerstalker hat is riddled with cuts and holes. He wears a mask on his face.
Personality: He has always had a great fascination with Halfling culture. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has recently gotten a pet goose that steals things from people.
Motivation: An old rival family wants him found; and to end his boredom
Ideals: Gifted. Flaws: Ugly, Racist, Mundane. Bonds: Criminal record, Family. Occupation: Roofer
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 260 gp. Jet (60 gp). Moss agate (13 gp). 1 Average lock.
Oriff Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her attire stands in sharp contrast to her bastard sword, which is beautifully polished and possesses an ornate carving of a clover on it. She has shaved her head bald. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was always a brilliant, if unscrupulous mind. A gypsy cursed her at a young age, leading to her ugly appearance. She inherited the family business which she has now maintained for 13 years.
Motivation: Balancing her hectic life and new Mason responsibilities is difficult; and she is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Ugly, Secretive, Insane. Bonds: Job. Occupation: Mason
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 200 sp.
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