Mreksh Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses like a well dressed Guard does. Beneath his clothing is a huge mess of scar tissue. His white crest is greasy and uncared for. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Mreksh studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Guard and occasionally as a mercenary.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Slave, Adventurer. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 8
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 8 (-1) | 5 (-3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 180 gp. 1 Masterwork Common Ranged Weapon.
Millicent Harlan, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. Her auburn hair is styled in orderly dreadlocks. Her thin eyebrows rest above her beady blue eyes.
Personality: She loves telling others what to do and how they should feel about things. She is obsessed with a lost civilization.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Millicent was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Roofer. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Immigrant, Adventurer. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 330 gp.
Ermina Wellington, Female Human [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her hair is long and black with streaks of blonde, and is pulled back with small grey clips. She has blue eyes and a grey hat with a black feather.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She moved out west to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Opinionated. Flaws: Shy. Bonds: Slave, Criminal record. Occupation: Locksmith
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp.
Cask Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing a long, brown, dusty cloak. His lavender fur, when down, is lengthy. He wears a mask on his face.
Personality: He is calm most of the time but flees social interaction. Further he is a bit of a stoner and is frequently out of it.
History: Gifted from a young age, Cask studied abroad. His parents enrolled him in a Warrior school at a young age so that he could practice his divine talents. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's attracted to the PC; and to settle down with his crush
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Shy, Addict. Bonds: Has a crush. Occupation: Scribe
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 90 pp. Moonstone (40 gp). Rich purple corundum (600 gp).
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