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NPC Generator

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Advanced [show]


Glim Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He is fixated on the number 25. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.

Motivation: He is terrified, and will act out of fear.

Ideals: Entrepeneur. Flaws: Insane, Fearful, Disease. Bonds: Slave. Occupation: Merchant

Voice: Italian accent

Attributes [hide]

Glim Ningel, Male Gnome Bard 1
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)5 (-3) 11 (+0)11 (+0)
Skills Investigation -1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1000 cp. Jet (80 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Gomory Wesley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in brown turtlenecks beneath a tan coat with white slacks. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are amber.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is skeptical of what others tell him and is slow to trust.

History: He was born in a small mountains village. He made a point of taking high paying jobs and getting most of it up front. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of orcs

Flaws: Shy. Bonds: Guardian, Nature, Adventurer, Enemies. Occupation: Body Guard

Voice: Aggressive tone

Attributes [hide]

Gomory Wesley, Male Human Commoner 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)11 (+0) 13 (+1)13 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Cask Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears tight fighting clothing, which leaves very little to the imagination. She has a penchant for wearing a ring with an oversized topaz on her left hand. She has red fur. Her yellow eyes are passionate and lively.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village she learned the ways of the warrior from her father. Her father was a soldier and died while she was still young. Cask was left her father's suit of armor and trained in its use and care. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Fighting. Bonds: Rich, Military, Enemies, Adventurer. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Cask Of Claws, Female Tabaxi Barbarian 1
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 6 (-2)8 (-1) 13 (+1)16 (+3)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5

Possessions: 40 gp.


Social Check DCs


Mardnab Sympony, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman wears a simple tan robe with pastel stripes complete with hood. She has a long silver ponytail with little hanging trinkets. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Mardnab was born in the east. At a young age she loved to build and create. Her homeland was ravaged by war and she spent much of her life rebuilding it. After a long history of fighting, Mardnab and her spouse have recently divorced.

Motivation: Seeks redemption; and she is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Antagonistic, Insane, PTSD. Bonds: Criminal record. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Mardnab Sympony, Female Gnome Fighter 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)14 (+2) 10 (+0)6 (-2)
Skills Deception +0, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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