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NPC Generator

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Advanced [show]


Alice LaHood, Female Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'7" and wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a morningstar, but if one is not available she will default to her sword. She sports a flattop hair cut. She has green eyes and a yellow hat with a grey feather.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a bit of a xeno-phobe, disliking non-Half-Elves.

History: Gifted from a young age, Alice studied abroad. Through the years after Alice was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Alice's mother didn't care for her much, and the feeling was mutual. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Racist, Secretive. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Alice LaHood, Female Half-Elf Warrior 1
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)9 (-1) 5 (-3)12 (+1)
Skills Deception +3, Insight -1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 30 gp. White pearl (130 gp).


Social Check DCs


Two Llamas In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy pastel suit. His black fur, when down, is lengthy. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He plays an instrument quite well.

History: His mother raised him in a mountain cabin. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Optimist, Artistic. Bonds: Attractive, Poor, Nature, Criminal record. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Two Llamas In the Wind, Male Tabaxi Aristocrat 1
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)17 (+3) 15 (+2)14 (+2)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Abyssal, Giant, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 30 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Quick Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a simple pastel robe with blue stripes complete with hood. Her long beige fur is drawn into a two foot long braid. She wears large thick round spectacles.

Personality: She is very quiet and rarely speaks above a whisper. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born in the east, but her parents moved at a very young age to the north. She has had some formal poetry training, and achieved minor success. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her absent father.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Quick Thunder, Female Tabaxi Cleric 1
Medium (5'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 5000 cp. Deep green spinel (110 gp).


Social Check DCs


Arjhan Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. His crest, while still mostly green, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered painting. Days after completing his studies, news broke out that his hometown was attacked by brigands. Arjhan was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many brigands want him driven away

Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Enemies, Poor. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Arjhan Xephyrbahnor, Male Dragonborn Commoner 1
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)15 (+2) 9 (-1)9 (-1)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs

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