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NPC Generator

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Advanced [show]


Sybil Woodhouse, Female Half-Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a faded coat and loose pants complete with feathered hat. Her hair is chestnut and very short. She is baby faced.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She never wears the same outfit twice, unless she absolutely has to.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sybil took refuge in the old dungeon and found the beat up axe and armor she uses now. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She has a crush on the local Navigator; and someone believes her a fraud

Ideals: Artistic, Persistence. Bonds: Enemies, Nature, Has a crush. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Sybil Woodhouse, Female Half-Elf Barbarian 1
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 7 (-2)10 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Sleight of Hand -1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0

Possessions: 80 gp.


Social Check DCs


Peter Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man dresses in yellow turtlenecks beneath a brown coat with blue slacks. His golden hair is long and unkept. He has a dull look in his hazel eyes.

Personality: He is calm most of the time but flees social interaction. He is frequently practicing swordplay.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Peter took refuge in the ruined castle and found the beat up longsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Shy. Bonds: Poor, Military, Nature. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

Peter Nailo, Male Half-Elf Monk 1
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)10 (+0) 9 (-1)7 (-2)
Skills History +2, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 40 gp. Jet (130 gp).


Social Check DCs


Dagger Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears brown trousers with blue and white striped suspenders. He wears various colorful collared shirts. His black fur is long and unkept. His eyes, though not visible through his cowl, are hazel.

Personality: He is calm most of the time but flees social interaction. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Dagger has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Shy, Antagonistic, Disease. Occupation: Butcher

Voice: Speaks with lips pursed

Attributes [hide]

Dagger Of Wine, Male Tabaxi Expert 1
Medium (5'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)8 (-1) 8 (-1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 6000 cp. Brown-green garnet (150 gp).


Social Check DCs


Duergath Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'2", this man wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His red hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of southern immigrants he idolized his mother. He has had some formal writing training, and achieved minor success. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Artistic. Flaws: Disease. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Bather

Voice: Scottish accent

Attributes [hide]

Duergath Goldfinder, Male Dwarf Barbarian 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 9 (-1)10 (+0) 5 (-3)10 (+0)
Skills Insight -1, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs

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