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NPC Generator

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Advanced [show]


Osah Rescue, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 4'11". She wears rags and sports a simple walking cane. Her hair is purple and curly. Her half smiles and black eyes are beguiling and draw you in.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She feeds upon the attention of others.

History: She was born to loving parents in a slum to the east. She moved from fad to fad and when she turned 15 she discovered painting. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To share knowledge with the world; and she's looking for her big break

Ideals: Artistic, Logical. Flaws: Shy. Bonds: Poor, Attractive, Adventurer. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Osah Rescue, Female Tiefling Sorcerer 1
Medium (4'11") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)7 (-2) 4 (-3)5 (-3)
Skills Performance -1, Religion +0
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp.


Social Check DCs


Paymon Delight, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears skinny pants and wears a black and tan robe with the hood down, and is pretty ugly. His chestnut hair is unkempt and raggedy. His eyes, though not visible through his cowl, are silver.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a brothel owner, Paymon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and regain custody of his daughter

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Family, Mentor. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Paymon Delight, Male Tiefling Wizard 1
Medium (6'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)9 (-1) 10 (+0)11 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp. Rock crystal (20 gp).


Social Check DCs


Ernest Gresham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His silver hair is cut jaggedly and amateurishly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a Bricklayer, his father struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Nature, Poor. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Ernest Gresham, Male Human Monk 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)8 (-1) 14 (+2)7 (-2)
Skills Performance +0, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp.


Social Check DCs


Eldon Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tan trousers with yellow and pastel striped suspenders. He wears various colorful collared shirts. He is bald on top and has large red tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a great chef.

History: Gifted from a young age, Eldon studied abroad. Eldon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Eldon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and a rival would like him out of the picture

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Eldon Raulnor, Male Gnome Expert 1
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 10 (+0)14 (+2) 15 (+2)4 (-3)
Skills Deception -1, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Giant, Auran
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 140 gp.


Social Check DCs

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