Isabella Clayden, Female Human [Permalink]
Personal [hide]
Description: She wears suspenders and grey workpants. Her shirt is blue, and she wears a heavy grey leather apron most of the time. She carries a battered kukri and tarnished ceremonial dagger as well. She has a very tight haircut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is lazy and tries to find solutions quickly.
History: She was raised in a plains tribe. A gypsy cursed her at a young age, leading to her ugly appearance. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her relatives are trying to arrange a marriage
Ideals: Fighting, Opinionated. Flaws: Ugly, Lazy. Bonds: Nature. Occupation: Butcher
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 600 sp.
Duergath Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears grey trousers with green and white striped suspenders. He wears various colorful collared shirts. He carries with him a set of swords on his belt, each one with a amethyst on the hilt. His brown hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Duergath fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Ugly, Depressed, Impulsive. Occupation: Carpenter
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 110 gp.
Rinn Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. Her chestnut hair is cut short with large spiked bangs in the front. She is baby faced.
Personality: Always inclined to offer people food she seems plenty friendly. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Rinn lived on a farm with her father, near the main road leading to a nearby town. Her childhood dream was to be a Crown-heir, but she was a colossal failure. She now spends her time doing works of charity.
Motivation: To prove her worth to the world.
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Family, Job. Occupation: Fletcher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 3 (-4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 200 sp. 1 Banded mail.
Galinndan Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and black with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. He has amber eyes and a tan hat with a red feather.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Galinndan grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Joker. Flaws: Impulsive. Bonds: Adventurer, Attractive. Occupation: Sailor
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Zircon (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
