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NPC Generator

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Lvl.
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Advanced [show]


Leaf Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'3" southern woman, she wears a worn and beaten armor. Her yellow fur, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Calm and collected, she is a well trained Unemployed. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She got into the Unemployed business at a young age. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has drifted from career to career and currently works as a Unemployed.

Motivation: To find somewhere to settle down; and further expansion of business

Flaws: Mundane. Bonds: Job, Family. Occupation: Unemployed

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Leaf Grass, Female Tabaxi Warrior 1
Medium (5'3") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 160 gp.


Social Check DCs


Jane Home, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears brown trousers with black and tan striped suspenders. She wears various colorful collared shirts. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: From birth she was tutored by a cruel and relentless mentor. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Regain custody of her son; and an old rival family wants her found

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Jane Home, Female Human Sorcerer 1
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 8 (-1)10 (+0) 11 (+0)14 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 sp. 1 Disguise kit.


Social Check DCs


Elysande Thackeray, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a brown tunic with grey highlights, and long pastel pants that bunch up around her shoes. Her blonde hair is heavily combed to the left. Her amber eyes peer out from beneath her deerstalker brown hat.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Around other people she will do her best to conceal her emotions and appear jolly.

History: A powerful necromancer made her what she is. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: To clean up the streets; and she has passion for adventuring and risk

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Mentor, Adventurer, Guardian. Occupation: Barrister

Voice: Whispers

Attributes [hide]

Elysande Thackeray, Female Human Paladin 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 5 (-3)12 (+1) 9 (-1)11 (+0)
Skills Deception +2, Perception +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Maagog Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears just a green suit, and sports empty pouches on his belt. He wears his red crest up. His gold eyes peer out from beneath his broad green hat.

Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Maagog was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His first spouse was a Performer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their son. He worked as a Brewer, and he later adopted a second son.

Motivation: To settle down with his crush; and find a way to reverse the transformation of his brother

Bonds: Job, Attractive, Poor, Family, Has a crush. Occupation: Brewer

Voice: Creaky witch voice

Attributes [hide]

Maagog Skaarzborroosh, Male Dragonborn Fighter 2
Medium (6'7") Dragonborn, Neutral Good (CR 2)
Armor Class 8
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +0, Persuasion +4
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +4

Possessions: 80 pp.


Social Check DCs

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