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NPC Generator

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Advanced [show]


Seraphina Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white broad hat and white clothes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is long and black with streaks of silver, and is pulled back with small white clips. She has several tiny amethyst earrings on each ear.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She got into the Detective business at a young age. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She struck the Detective job and began her own company from there.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Justice. Flaws: Sensitive. Bonds: Attractive, Rich, Job. Occupation: Detective

Voice: Uses sign language

Attributes [hide]

Seraphina Wildcloak, Female Halfling Ranger 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)6 (-2) 10 (+0)3 (-4)
Skills Acrobatics +3, Intimidation -2
Senses Passive Perception 10
Languages Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 170 gp. Red-brown spinel (70 gp). White pearl (70 gp). Smoky quartz (60 gp).


Social Check DCs


Myathethil Iranapha, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears skinny pants and wears a blue and tan robe with the hood down. Her moppish red hair is in a traditional bowl cut. Her green eyes are slightly larger than normal.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is obsessed with finding treasure.

History: Born in the east her family was never financially stable. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To settle down with her crush; and she has a crush on the local shipwright

Ideals: Joker. Flaws: PTSD. Bonds: Adventurer, Poor, Has a crush. Occupation: Locksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Myathethil Iranapha, Female Elf Warlock 1
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 50 gp. 1 Magnifying glass.


Social Check DCs


Fragrant Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is typically in her Guard uniform. She wears a small hat to hide her balding. Her eyes are yellow and she is always smoking a pipe.

Personality: She is very quiet and rarely speaks above a whisper. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Find a way to reverse the transformation of her sister; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Shy. Bonds: Job, Attractive, Family. Occupation: Guard

Voice: Pronounces O like U

Attributes [hide]

Fragrant Mist, Female Tabaxi Ranger 1
Medium (6'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)8 (-1) 13 (+1)11 (+0)
Skills Nature +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 gp. 4 Antitoxin.


Social Check DCs


Seven Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of greatswords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has brown fur. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His job bores him to no end. He has decided to make it more interesting.

History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Seeks redemption; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Adventurer, Criminal record, Military. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Seven Grass, Male Tabaxi Expert 1
Medium (6'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)8 (-1) 15 (+2)7 (-2)
Skills Athletics +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp.


Social Check DCs

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