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NPC Generator

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Advanced [show]


Myathethil Brinker, Female Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a robe, a symbol of magic around her neck, and a falchion on her belt. Her chestnut hair, when down, is lengthy. Her eyes are hazel and catlike.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a poor family in the city she treasured whatever gifts she got. After coming to the age of reason, Myathethil took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants to meet her childhood hero

Ideals: Fighting, Disciplined, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Barkeep

Voice: Stutters

Attributes [hide]

Myathethil Brinker, Female Half-Elf Sorcerer 1
Medium (5'0") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 6 (-2)10 (+0) 7 (-2)8 (-1)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 sp.


Social Check DCs


Ohr Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears bulky black painted plate armor. With a patchy red beard and wild red hair. He tend to wears goggles to shield his eyes.

Personality: This man loves writing and to teach people writing more than just about anything. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ohr was born the youngest of three triplets. In his 10th year, his parents were killed by a drow raid, leaving Ohr alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Ohr was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Meet up once more with his childhood friend; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Bonds: Family, Enemies, Adventurer. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

Ohr Dudley, Male Half-Orc Barbarian 1
Medium (6'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 5 (-3)11 (+0) 9 (-1)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Charles Kimberly, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His long blonde hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated. Flaws: Insane, Antagonistic. Bonds: Poor, Religious. Occupation: Stylist

Voice: Squeaky

Attributes [hide]

Charles Kimberly, Male Human Druid 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 5 (-3)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp. Deep green spinel (160 gp).


Social Check DCs


Quick Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She carries with her a set of axes on her belt, each one with a topaz on the hilt. Her yellow fur is knotted and matted. Her green eyes are passionate and lively.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She always tries to repair and not replace. It was this mentality that drove her into the Sailor business.

History: Sold as a small child to a wizard, Quick was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. After coming to the age of reason, Quick took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying sister.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it.

Ideals: Fighting, Joker, Persistence, Gifted. Bonds: Mentor. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Quick Timber, Female Tabaxi Adept 2
Medium (5'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1300 sp.


Social Check DCs

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