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NPC Generator

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Advanced [show]


Trym Budd, Male Human [Permalink]

Personal [hide]

Description: This man dresses in brown turtlenecks beneath a grey coat with green slacks. He is muscular with a powerful set of arms. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. He has several tiny amber earrings on each ear.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He pushes his goals aggressively. He is also a coward if confronted.

History: Trym was born with his father's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He's looking for his big break; and money/treasure

Flaws: Fearful, Insane. Bonds: Rich, Adventurer, Attractive. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Trym Budd, Male Human Rogue 2
Medium (5'0") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)8 (-1) 8 (-1)9 (-1)
Skills Animal Handling +1, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 9000 cp. Red-brown spinel (80 gp). 5 Acid flasks.


Social Check DCs


Tethren Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man likes to wear green tank tops with blue pants. His clothes are grease stained in places. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. He has a dull look in his red eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Seamstress mother left him crippled. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and obtaining odd cultural half-elven artifacts is his passion

Flaws: Disease. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Tethren Abstract, Male Tiefling Ranger 1
Medium (5'3") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)5 (-3) 9 (-1)17 (+3)
Skills Nature -1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Ozyman Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a dagger on it. His white hair is kept up in a ponytail inside a feathered hat. His hazel unseeing eyes seem to look past you.

Personality: Abrasive and pushy, he has a hard time making friends. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ozyman took refuge in the large cave and found the beat up flail and armor he uses now. He left for the south, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Ozyman Quickstep, Male Halfling Fighter 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 7 (-2)12 (+1) 12 (+1)13 (+1)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp.


Social Check DCs


Erias Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. His chestnut hair is still thick. He wears an eyepatch.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his mother. His psionic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Fighting, Gifted. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Erias Trueanvil, Male Dwarf Warlock 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 13 (+1)6 (-2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 1000 cp.


Social Check DCs

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