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NPC Generator

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Advanced [show]


Adrex Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. His blue crest is kept up in a ponytail inside a small hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal poetry training, and achieved minor success. He struck the Sage job and began his own company from there.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting, Artistic. Flaws: Shy, Disease. Bonds: Attractive, Job. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Adrex Ophinshtalajiir, Male Dragonborn Barbarian 1
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)14 (+2) 9 (-1)9 (-1)
Skills Arcana +4, Persuasion +1
Senses Passive Perception 9
Languages Common, Sylvan, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp.


Social Check DCs


Trail Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries a battered greatsword and tarnished nunchaku as well. His fur is brown, silky, and of moderate length. His yellow eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to loving parents in a slum to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trail fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers

Ideals: Fighting, Joker. Bonds: Attractive, Family, Poor. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Trail Of Winter, Male Tabaxi Ranger 1
Medium (5'1") Tabaxi, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 10 (+0)9 (-1) 14 (+2)10 (+0)
Skills Acrobatics +0, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 120 gp.


Social Check DCs


Ernest Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. He carries a battered axe and tarnished hammer as well. His hair is red and curly. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Fighting, Logical. Flaws: Greedy. Bonds: Attractive, Family. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Ernest Hayhurst, Male Human Fighter 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 9 (-1)11 (+0) 12 (+1)8 (-1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Ozyman Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and red workpants. His shirt is white, and he wears a heavy red leather apron most of the time. He wears a deerstalker hat to hide his balding. He has a tattooed face.

Personality: He is extraordinarily eccentric. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Shepherd business at a young age. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Justice, Gifted. Flaws: Insane. Bonds: Job. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Ozyman Shadowquick, Male Halfling Adept 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 17 (+3)10 (+0) 14 (+2)9 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp.


Social Check DCs

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