Yevelda York, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is an epitome of beauty. She wears her silver hair up in a very large beehive style do. She wears round tiny glasses practically rammed into her face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Yevelda lived on a farm with her father, near the main road leading to a nearby town. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Yevelda and her spouse have recently divorced.
Motivation: She uses money and sex appeal to get what she needs; and marry her sister to traveling adventurers
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive, Family. Occupation: Baker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1 Masterwork Common Ranged Weapon.
Jacoba Rothenel, Female Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on her left hand. Her white hair is cut short with large spiked bangs in the front. She wears round tiny glasses practically rammed into her face.
Personality: She snorts whenever she laughs or is feeling confident. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born in a small village she learned the ways of the warrior from her father. She was an apprentice working in her father's forge. She has recently gotten a pet goose that steals things from people.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she has comitted a past crime that haunts her to this day
Ideals: Fighting. Bonds: In love, Criminal record, Job, Debt. Occupation: Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Pyra Haunted, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses well, wearing green shirts, loose pants, and blazers most of the time. She is physically well-built. Her blue hair, when down, is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She exudes charisma. She is a tour de force of persuasion. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Pyra was born on a far southern desert where she grew up under the tutelage of her mother, an expert Actor. She moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Insane, Disease. Bonds: Attractive, Immigrant. Occupation: Actor
Voice: Australian accent
Attributes [hide]
Medium (4'9") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp. Jade (40 gp). 1 Darkwood Shield.
Claira Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'0". She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears her white hair up in a very large beehive style do. Her hazel eyes peer out from beneath her Stetson blue hat.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She pushes her goals aggressively. She is also a coward if confronted.
History: Born to a pair of adventurers, Claira grew up listening to her mother's many stories. Claira abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was always very intelligent and has formed a secret society of freemasons.
Motivation: A deep hatred of brigands; and she is terrified, and will act out of fear
Ideals: Passionate. Flaws: Fearful, Secretive. Bonds: Adventurer, Enemies. Occupation: Slave Trader
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 5 (-3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!