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Advanced [show]


Phelaia Bright, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Cook. She carries with her a set of nunchakus, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She wears her black hair down. Her black eyes dart from person to person to random spaces in the air.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is a very good compulsive liar and kleptomaniac.

History: Phelaia hails from a village terrorized by drow. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). During her travels, Phelaia and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Phelaia discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Phelaia fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Expand her business; and she is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Disease. Bonds: Enemies, Criminal record, Adventurer, Job. Occupation: Cook

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Phelaia Bright, Female Tiefling Sorcerer 1
Medium (4'11") Tiefling, Neutral Evil (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 8 (-1)13 (+1) 11 (+0)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 300 sp. Moss agate (8 gp). 1 Holy water.


Social Check DCs


Duergath Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. He keeps his golden hair in a pixie cut. His gray eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great joy in being the best Sculptor in town.

History: Duergath was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has achieved small success as a Sculptor.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and his spouse's relatives view him with great suspicion

Ideals: Passionate. Bonds: Poor, Job, Adventurer, Family. Occupation: Sculptor

Voice: Slurs words

Attributes [hide]

Duergath Rumnaheim, Male Dwarf Warlock 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)11 (+0) 7 (-2)7 (-2)
Skills Arcana +2, Intimidation +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 6000 cp.


Social Check DCs


Zepar Carrion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. His chestnut hair is heavily combed to the left. He has black eyes and a green hat with a pastel feather.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Zepar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: The child of eastern immigrants he idolized his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zepar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zepar. He is searching for what he claims is his rightful reward.

Motivation: Dragonborn compassion; and marry his brother to traveling adventurers

Flaws: Racist. Bonds: Criminal record, Family, Immigrant, Adventurer. Occupation: Priest

Voice: Speaks in third person

Attributes [hide]

Zepar Carrion, Male Tiefling Monk 1
Medium (5'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)7 (-2) 11 (+0)18 (+4)
Skills History +0, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Shadow Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears silk and lounges about seductively. She is muscular with a powerful set of arms. Her fur is orange and very short. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is a font of random trivia from the lore and stories she has discovered

History: Born in a small village she learned the ways of the warrior from her father. Her father was a soldier and died while she was still young. Shadow was left her father's suit of armor and trained in its use and care. Now she works as a music tutor during her time off.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Logical, Fighting. Bonds: Attractive, Military. Occupation: Mortician

Voice: Sensual and smooth

Attributes [hide]

Shadow Timber, Female Tabaxi Ranger 1
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 11 (+0)9 (-1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 sp.


Social Check DCs

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