Ella Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears suspenders and tan workpants. Her shirt is brown, and she wears a heavy tan leather apron most of the time. Her brown hair is lengthy and is close to two feet long. She wears an eyepatch.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born to loving parents in a slum to the west. A gifted student she started as a Scribe, but she got bored and became a Fletcher. She ran away from her former home and has been making her living as a Fletcher for the past few years.
Motivation: She is compelled to act according to her religious beliefs; and balancing her hectic life and new fletcher responsibilities is difficult
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Religious, Job. Occupation: Fletcher
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 11 (+0) | 17 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Terran, Druidic, Goblin
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 230 gp.
Gûnd Walcott, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a white vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Military, Rich. Occupation: Map Maker
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 2 (-4) | 8 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Manfred Cornish, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of pickaxes on his belt, each one with a ruby on the hilt. He keeps his long black hair kept up in a rat tail. He wears large thick round spectacles.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Manfred was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. A gifted student he started as a Mortician, but he got bored and became a Bounty Hunter. He has drifted from career to career and currently works as a Bounty Hunter.
Motivation: Sabotage a competitor.
Ideals: Fighting, Philantrophist. Bonds: Job, Poor, Adventurer. Occupation: Bounty Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 8 (-1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 100 gp.
Nadarr Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail. He keeps his blue crest in a pixie cut. He has gleaming, smiling gold eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is frequently practicing swordplay.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He moves from town to town, unable to find a place to settle.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Bonds: Attractive, Military, Immigrant, Criminal record. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 13 (+1) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 gp.
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