Nalaed Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears bulky grey painted plate armor. She carries with her a set of clubs, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is braided into rings. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Eccentric and domineering, Nalaed will drive conversation. Nalaed is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born in the west. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with her sister
Ideals: Fighting, Extrovert. Bonds: Attractive, Family, Immigrant. Occupation: Server
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp.
Smoking Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman wears pastel leather gloves, a pastel jacket, and tight pants. Her clothes are grease stained in places. Her white fur is drawn into a tight pony tail with a rose scrunchie. She has copper eyes.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Smoking took refuge in the ruined castle and found the beat up whip and armor she uses now. She has never given up on her music dream.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable
Ideals: Artistic. Bonds: Poor, Immigrant, Attractive, Nature. Occupation: Performer
Voice: French accent
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Zircon (70 gp). 1 Half-Plate.
Glûk Weston, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. He keeps his long chestnut hair kept up in a rat tail. He has a tattooed face.
Personality: Glûk wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Cook father left him crippled. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Actor
Voice: Low range voice
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1300 sp. Pink pearl (130 gp). Azurite (14 gp). Rhodochrosite (14 gp).
Whurbin Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple brown robe with grey stripes complete with hood, and is pretty ugly. He has a small bristly mustache and wavy blonde hair. He wears an eyepatch.
Personality: Prone to second guessing himself, he comes off as nervous. He takes great joy in being the best Stableman in town.
History: Born in the east to a Stableman, Whurbin learned a great deal about his father's area of expertise. A freak accident while working with his Priest father left him crippled. During his travels, Whurbin and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Whurbin discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Whurbin fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion.
Flaws: Ugly, Shy, Disease. Bonds: Job, Adventurer. Occupation: Stableman
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 7 (-2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 200 gp. 1 Tanglefoot bags.
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