Tawar Graeme, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears tattered old clothes. She has a hunchback. Her hair is silver and very short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is a hateful person. She taunts others and blames them for her problems. She also is a firm believer in the womanly ideal.
History: She was born on a small isolated farm. A few years later when the north was not economically sound they moved to her current location. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world; and to prove her worth to the world
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Immigrant. Occupation: Farmer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 1 Breastplate.
Gunter Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. His hair, while still mostly black, has prominent grey streaks. His eyes are likewise gray.
Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Roofer father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Extrovert, Fighting. Flaws: Disease, Ugly. Bonds: Poor, Adventurer. Occupation: Priest
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 11 (+0) | 5 (-3) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 500 sp. 1 Masterwork Common Melee.
Brakka Tyndall, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears professional attire. Her hair is blonde and curly. Her green eyes lackadaisically let the world flow into them.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised in a white middle class family as the only child. Through the years after Brakka was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Brakka's mother didn't care for her much, and the feeling was mutual. She has drifted from career to career and currently works as a Tanner.
Motivation: An old rival family wants her found; and balancing her hectic life and new tanner responsibilities is difficult
Flaws: Mundane, Antagonistic. Bonds: Attractive, Job, Family. Occupation: Tanner
Voice: Pronounces O like U
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Darkwood Shield. 1 Half-Plate.
John Tatum, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely brown suit with blue socks and a vest with buckled shoes, and sports empty pouches on his belt. His auburn hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A powerful brothel owner made him what he is. When John reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the south, certain he would find work there.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Flaws: Insomniac, Antagonistic. Bonds: Military, Mentor, Immigrant. Occupation: Laborer
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 7 (-2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!