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NPC Generator

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Advanced [show]


John Heiser, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is tall, broad shouldered and powerfully built. His brown hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A powerful slaver made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Joker. Flaws: PTSD. Bonds: Rich, Attractive, Mentor. Occupation: Herbalist

Voice: Pronounces O like U

Attributes [hide]

John Heiser, Male Human Expert 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)8 (-1) 6 (-2)12 (+1)
Skills Persuasion +3, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 80 gp.


Social Check DCs


Emmeline Nash, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a well pressed and immaculate suit (or dress). Her hair is white and curly. She has a dull look in her blue eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a habit of throwing herself into exceedingly dangerous situations.

History: The child of a Shoemaker, who enjoyed hunting, Emmeline was taken on many hunting expeditions. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To prove her worth to the world.

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Nature, Military. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Emmeline Nash, Female Human Sorcerer 2
Medium (5'10") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 310 gp. 1 Average lock.


Social Check DCs


Sun Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright pastel and black, and wears rings and necklaces with large, colorful gems. She has a penchant for wearing a ring with an oversized amethyst on her left hand. She wears a colorful flower in her lavender fur. Her copper eyes are slightly larger than normal.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Sun enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Antagonistic, Hedonist. Bonds: Rich, Attractive, Military, In love. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Sun Of Claws, Female Tabaxi Adept 2
Medium (5'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 16 (+3)9 (-1)
Skills Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 10000 cp. 4 Tanglefoot bags.


Social Check DCs


Bernard Lincoln, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a faded coat and loose pants complete with deerstalker hat. His silver hair has been sun bleached extensively. His violet eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Bernard was raised in a hard working conservative environment. A gifted student he started as a Mayor, but he got bored and became a Adventurer. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist. Bonds: Rich, Job, Criminal record. Occupation: Adventurer

Voice: Posh accent

Attributes [hide]

Bernard Lincoln, Male Human Paladin 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 50 gp.


Social Check DCs

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