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NPC Generator

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Advanced [show]


Dûgza Blakely, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a worn and beaten armor. His left leg appears badly burned and disfigured. He wears his chestnut hair up in a very large beehive style do. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.

History: Dûgza was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His necromantic abilities were realized during a raid on his village. He's since become an addict/alcoholic.

Motivation: He feels that his past leaves him morally obligated to help; and he has a crush on the local layabout

Ideals: Disciplined, Gifted. Flaws: Addict. Bonds: Poor. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Dûgza Blakely, Male Half-Orc Warlock 1
Medium (5'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)4 (-3) 14 (+2)12 (+1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Tricking Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized emerald on his right hand. His orange fur has been sun bleached extensively. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tricking took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Mentor, Nature. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Tricking Of Spirit, Male Tabaxi Fighter 2
Medium (5'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 9 (-1)12 (+1)
Skills Deception +3, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 150 gp.


Social Check DCs


Peter Palomarez, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears very tight pants and wife beaters, though occasionally he sports a violet coat, marred by sweets. He has a very tight haircut. He has gleaming, smiling green eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of western immigrants he idolized his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Ugly, Fearful. Bonds: Guardian, Immigrant, Mentor. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

Peter Palomarez, Male Half-Elf Fighter 1
Medium (5'1") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)9 (-1) 11 (+0)11 (+0)
Skills Animal Handling +2, Stealth +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Three In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is wearing colorful clothing, dressed as a Layabout. Her whole body is exceptionally muscular. She has dyed her greying lavender fur a little too much giving a sharp lavender color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, she prefers to meditate than take action. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to a pair of big game hunters, but was frequently ill as a child. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. After a long history of fighting, Three and her spouse have recently divorced.

Motivation: Wishes to resurrect an old love.

Ideals: Disciplined. Flaws: Insane, Antagonistic, Disease. Bonds: Immigrant, In love. Occupation: Layabout

Voice: Sore throat, cough

Attributes [hide]

Three In the Wind, Female Tabaxi Rogue 2
Medium (5'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)9 (-1) 11 (+0)16 (+3)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs

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