Maagog Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'8" southern man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His copper crest is still thick. His eyes are gold.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Maagog was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Maagog and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Guard
Voice: Russian accent
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 8 (-1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Red-brown spinel (80 gp). 2 Alchemist’s fire.
Quillathe Franklin, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is dressed in an above average manner. Her hair is cut close to her head. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the west her family was never financially stable. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She got away from her former life and has fallen to alcoholism.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Optimist. Flaws: Addict, Fearful. Bonds: Attractive, Poor. Occupation: Shipwright
Voice: Italian accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 13 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1700 sp.
Nurkara Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her brown hair is lengthy. She wears large thick round spectacles.
Personality: Nurkara hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her religion dominates her actions.
Ideals: Artistic, Philantrophist. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Sailor
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Zûgor Colby, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light white in addition to tight pants. With a patchy auburn beard and wild auburn hair. His ears are large.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Roofer, but he got bored and became a Butcher. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Butcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!