Drifting Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear flannel. His beige fur is smooth and relatively long. His ears are large.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a sailor and was forced into it by his family
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp. Rock crystal (20 gp).
Elizabeth Lester, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her moppish golden hair is in a traditional bowl cut. Her brown eyes have a joyful gleam in them most of the time.
Personality: She dislikes all the random violence that takes place in the south. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born blind and as such lacked many opportunities for work. In her 17th year, her parents were killed by a dire rats raid, leaving Elizabeth alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes her a fraud; and many dire rats want her driven away
Ideals: Pacifist. Flaws: Disease. Bonds: Attractive, Slave, Enemies. Occupation: Body Guard
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 7 (-2) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 280 gp.
Rolf Brownrigg, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a grey vest and prefers yellow and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. His hazel eyes are passionate and lively.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to loving parents in a slum to the east. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Navigator.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and a need for knowledge about a nearby landmark
Flaws: Ugly. Bonds: Adventurer, Poor, Job, Enemies. Occupation: Navigator
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 6 (-2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 6000 cp.
Markosian Trust, Female Tiefling [Permalink]
Personal [hide]
Description: 4'7" and lanky with angular features, she is an attractive figure. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her hair is red, silky, and of moderate length. Her eyes are likewise white. Her teeth are white and perfect.
Personality: She is irascible and easily irritated. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to loving parents in a slum to the north. Markosian was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Markosian decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Sculptor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has decided she is irredeemable.
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor, Immigrant. Occupation: Sculptor
Voice: Thin and wheezing
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
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