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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Merihim Calm, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He carries with him a set of daggers on his belt, each one with a sapphire on the hilt. His black hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the east. Brilliant and gifted he never wanted to apply himself. He left for the east, certain he would find work there.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical, Gifted. Bonds: Attractive, Immigrant. Occupation: Bounty Hunter

Voice: Hollow voice

Attributes [hide]

Merihim Calm, Male Tiefling Cleric 1
Medium (5'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)10 (+0) 8 (-1)13 (+1)
Skills Athletics +3, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. Solid gold idol (300 gp).


Social Check DCs


Rolf Alby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a flail. His head has been shaved. His hazel eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Retire the richest man in the west; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur, Joker. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Barkeep

Voice: Whispers

Attributes [hide]

Rolf Alby, Male Human Wizard 2
Medium (5'1") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 11 (+0)8 (-1) 14 (+2)10 (+0)
Skills History +1, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2 Antitoxin.


Social Check DCs


Tervaround Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her clothes are grease stained in places. Her auburn hair is drawn into a tight pony tail with a butterfly scrunchie. She wears crescent spectacles with a black brim.

Personality: She has always had a great fascination with Dwarven culture. She is lazy, self-centered, vain, and jealous.

History: She was born on a small isolated farm. She worked as a nervous Marshal and found it very stressful. She left for the north, certain she would find work there.

Motivation: Balancing her hectic life and new Marshal responsibilities is difficult; and she'd like to take her coworkers down a peg

Flaws: Racist, Selfish. Bonds: Poor, Immigrant, Nature, Job. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Tervaround Horcusporcus, Female Gnome Aristocrat 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 8
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 11 (+0)17 (+3) 10 (+0)10 (+0)
Skills Arcana +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Terran, Abyssal, Undercommon
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1

Possessions: 1700 sp. 1 Masterwork studded leather.


Social Check DCs


Kilvar Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. He has moderate length chestnut hair. His green unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered writing. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions.

Ideals: Justice, Artistic. Flaws: Disease. Bonds: Poor, Immigrant, Religious. Occupation: Junk Dealer

Voice: Slurs words

Attributes [hide]

Kilvar Orcfoe, Male Dwarf Commoner 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)13 (+1) 8 (-1)9 (-1)
Skills Deception +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: Just what you see.


Social Check DCs

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