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NPC Generator

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Advanced [show]


Tûgog Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a black vest and prefers pastel and red shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. He wears his black hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Tûgog was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Tûgog's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Philantrophist. Flaws: Ugly, Addict, Antagonistic. Bonds: Rich. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Tûgog Gentry, Male Half-Orc Sorcerer 1
Medium (6'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Terran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 700 sp. 1 Banded mail.


Social Check DCs


Emerald Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears clothing that is held on in multiple layers but all of it is in poor condition. She sports a flattop fur cut. She wears a mask on her face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She receives visions of the future at random moments

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Justice. Flaws: Emotional. Bonds: Poor, Criminal record. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Emerald Blossom, Female Tabaxi Bard 2
Medium (5'9") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)8 (-1) 6 (-2)9 (-1)
Skills Arcana +1, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs


Vadania Teinithra, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in collared shirts and wears a proper scarf over her head. Her golden hair is still thick. She wears a mask on her face.

Personality: Vadania wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with unlife at a very young age, Vadania has worked very hard to control her curse. She left for the west, certain she would find work there.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by her family; and to get a good night's sleep

Ideals: Disciplined, Professionalism. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Whispers

Attributes [hide]

Vadania Teinithra, Female Elf Wizard 2
Medium (5'3") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)12 (+1) 12 (+1)4 (-3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 190 gp. 1 Banded mail.


Social Check DCs


Chenna Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: She wears red trousers with blue and tan striped suspenders. She wears various colorful collared shirts, and carries warhammers. She wears a top hat to cover her moderate length auburn hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is an amazing painter.

History: She served in the navy to pay for her family's outstanding loans. When Chenna reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted divine powers by her dying brother.

Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army

Ideals: Fighting, Philantrophist, Gifted. Flaws: Insane. Bonds: Military. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Chenna Appleblossom, Female Halfling Aristocrat 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 3 (-4)16 (+3) 11 (+0)12 (+1)
Skills Persuasion +3, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Celestial, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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