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NPC Generator

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Advanced [show]


Orthog Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. His eyes are violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Beggar, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Disease. Bonds: Immigrant, Poor. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Orthog Allerton, Male Half-Orc Wizard 1
Medium (5'7") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)3 (-4) 11 (+0)5 (-3)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 50 gp.


Social Check DCs


Callie Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears very tight pants and wife beaters, though occasionally she sports a red coat. Her hair is golden and very short. Her eyes are hazel and she is always smoking a pipe.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She comes from a rich western family. Her parents enrolled her in a Adept school at a young age so that she could practice her martial talents. She used her abilities to travel the world and help people.

Motivation: She uses money and sex appeal to get what she needs; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Gifted, Philantrophist. Flaws: Cynical. Bonds: Rich, Attractive. Occupation: Bowyer

Voice: Breathy voice

Attributes [hide]

Callie Hogcollar, Female Halfling Adept 3
Small (2'9") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 9 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 9 (-1)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Cask Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'9", this woman is renowned for her bright brown dresses and hats. She keeps her white fur in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a great chef.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Adventurer arts, while her mother instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. After months of barely getting by, Cask managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to prove her worth to the world

Ideals: Disciplined, Gifted. Flaws: Impulsive. Bonds: Rich, Criminal record. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Cask Candle, Female Tabaxi Commoner 3
Medium (5'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)8 (-1) 13 (+1)10 (+0)
Skills Deception +2, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Onyx (30 gp). Banded agate (7 gp).


Social Check DCs


Helja Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey cloak and cross-gartered white stockings. She carries a battered scimitar and tarnished greatsword as well. Her blonde hair is cut short. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: Confrontational and typically high on some drug or another. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born to a pair of adventurers, Helja grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Helja fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Job, Adventurer. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Helja Holderhek, Female Dwarf Sorcerer 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 10 (+0)6 (-2) 4 (-3)8 (-1)
Skills Animal Handling -1, Performance +1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 gp. Amber (160 gp).


Social Check DCs

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