Stannor Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, but even with his fine clothing he looks run-down. His silver hair is drawn into a tight pony tail with a clover scrunchie. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a shipwright and was forced into it by his family
Ideals: Opinionated. Flaws: Disease, Antagonistic. Bonds: Family. Occupation: Shipwright
Voice: Uses sign language
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 20 gp. Large well-done wool tapestry (100 gp). 1 Masterwork Common Melee.
Luthra Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: 3'5" and lanky with angular features, she is an attractive figure. She is wearing a long, blue cloak. She has styled her red hair well, parting it to the left. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born to a Marshal, her mother struggled to pay the bills. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Luthra's homeland. Luthra decided to take the middle way and become a bodyguard. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Poor, Criminal record, Immigrant. Occupation: Banker
Voice: Nasally tone
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 220 gp.
Roger Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a black low-cut shirt, and a feathered hat upon his head. His white hair is cut short. His eyes are amber.
Personality: His tongue was cut out and he uses sign language. He is obsessed with his god.
History: Roger hails from a village terrorized by goblins. Roger was born on a far western mountains where he grew up under the tutelage of his father, an expert Weaver. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against goblins; and he has a rivalry with the church that dominates his actions
Flaws: Disease, Insane. Bonds: Religious, Enemies, Immigrant. Occupation: Weaver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +0
Possessions: 130 gp. 1 Banded mail.
Ermina Everleigh, Female Human [Permalink]
Personal [hide]
Description: She wears a brown collared shirt and red skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has shaved her head bald. Her eyes are hazel and catlike.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born on a small isolated farm. Ermina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ermina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and wishes to resurrect an old love
Ideals: Philantrophist, Fighting, Logical. Bonds: In love, Nature. Occupation: Herbalist
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 360 gp. Large well-done wool tapestry (600 gp). Finely wrought small gold bracelet (40 gp). Silver comb with moonstones (500 gp). 2 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
