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NPC Generator

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Advanced [show]


Charles Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, grey, dusty cloak. His brown hair is heavily combed to the left. His eyes are likewise gray.

Personality: He is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Charles was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Charles took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and doesn't want to be a body guard and was forced into it by his family

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Family, Nature, Rich. Occupation: Body Guard

Voice: Stutters

Attributes [hide]

Charles Hayhurst, Male Human Expert 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)13 (+1) 8 (-1)8 (-1)
Skills Persuasion +1, Religion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 100 sp. Deep green spinel (150 gp).


Social Check DCs


Tyna Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears bulky red painted plate armor. Her brown hair is knotted and matted. Her eyes are a pleasant gray.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born blind and as such lacked many opportunities for work. A gifted student she started as a Fisher, but she got bored and became a Dyer. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she is unsatisfied with her job

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Job, Debt. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Tyna Bigheart, Female Halfling Ranger 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)7 (-2) 8 (-1)14 (+2)
Skills Insight +1, Stealth +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp. 1 Banded mail.


Social Check DCs


Crampernap Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. When he's not drinking or sleeping the drinks off, he's doing singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Crampernap was born on a far western desert where he grew up under the tutelage of his mother, an expert Tanner. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home; and he seems to be bored by most things

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Guardian. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Crampernap Gimlen, Male Gnome Fighter 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)9 (-1) 7 (-2)13 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 sp. 2 Smokesticks.


Social Check DCs


Ethereal In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries with her a set of pickaxes on her belt, each one with a topaz on the hilt. She wears a top hat to cover her moderate length brown fur. Her eyes are likewise hazel.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She believes the world needs to unite to get rid of goblins once and for all.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ethereal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's attracted to the PC; and she would like to get married and retire

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Enemies, Has a crush. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Ethereal In the Wind, Female Tabaxi Barbarian 1
Medium (5'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)17 (+3) 6 (-2)14 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 8
Languages Common, Undercommon, Aquan, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp.


Social Check DCs

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