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NPC Generator

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Advanced [show]


Trym Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears very tight pants and wife beaters, though occasionally she sports a red coat. Her golden hair is cut jaggedly and amateurishly. Her amber eyes have a joyful gleam in them most of the time.

Personality: She acts crazy and hedonistic. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born in a small village she learned the ways of the warrior from her mother. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Poor, Religious. Occupation: Seamstress

Voice: Italian accent

Attributes [hide]

Trym Kettlewhistle, Female Halfling Expert 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)14 (+2) 7 (-2)14 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Halfling, Undercommon, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Henk Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. He carries a battered greataxe and tarnished hammer as well. His hair is black and curly. His hazel unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Tanner, who enjoyed hunting, Henk was taken on many hunting expeditions. Henk was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Henk decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Impeccable. Flaws: Disease, Shy. Bonds: Nature, Criminal record. Occupation: Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Henk Ainsworth, Male Half-Orc Barbarian 1
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)3 (-4) 6 (-2)10 (+0)
Skills Acrobatics +1, Medicine +0
Senses Passive Perception 8
Languages Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Travok Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 3'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey collared shirt and green pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He wears his silver hair up. He has violet eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his father was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Bounty Hunter job and began his own company from there.

Motivation: Wants to open a new tavern; and wants to raise his children well

Ideals: Gifted. Bonds: Job, Military, Religious, Family. Occupation: Bounty Hunter

Voice: Posh accent

Attributes [hide]

Travok Fireforge, Male Dwarf Rogue 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)12 (+1) 13 (+1)7 (-2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1000 cp.


Social Check DCs


Trail Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple pastel robe with blue stripes complete with hood and is in decent physical shape. His yellow fur has been sun bleached extensively. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He acts crazy and hedonistic. He is a ruthless business man, a trait he acquired from his father.

History: He was born in a small mountains village. When Trail reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Nature, Military. Occupation: Bellfounder

Voice: Creaky witch voice

Attributes [hide]

Trail Fang, Male Tabaxi Fighter 2
Medium (6'2") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)11 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 300 gp. 1 Simple lock.


Social Check DCs

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