Left-Handed Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, constantly wearing a pastel suit, grey shirt, and blue tie. His brown fur is matted, messy, and big. His eyes, though not visible through his cowl, are green.
Personality: Always inclined to offer people food he seems plenty friendly. He would rather hide behind his crafts than deal with other people.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Adventurer
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. 1 Darkwood Shield.
Einkil Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bristling with hidden weapons, mostly falchions and halberds. He is bald on top and has large silver tufts of hair around his ears. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Einkil was born in the east. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur, Persistence. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Healer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 40 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 18 (+4) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Rock crystal (80 gp).
Tordek Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He usually wears his grey robe and has his whip always slung over his shoulder. He has wavy auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Armorer who has hired him part-time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tordek took refuge in the ruined castle and found the beat up whip and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Athletic. Flaws: Antagonistic. Bonds: Has a crush, Mentor, Nature. Occupation: Armorer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 gp.
Jacoba Winchester, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears skinny pants and wears a grey and tan robe with the hood down. Her red hair is still thick. She has several tiny opal earrings on each ear.
Personality: She is extraordinarily eccentric. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born in the north. A gypsy cursed her at a young age, leading to her ugly appearance. Since then, she has sought to make the best of life.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Optimist. Flaws: Insane, Ugly. Bonds: Rich, Immigrant. Occupation: Farmer
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 15 (+2) | 7 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Aquamarine (200 gp).
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