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NPC Generator

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Advanced [show]


Roland Denholm, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His violet eyes peer out from beneath his small brown hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.

History: His mother raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety.

Flaws: Shy, Fearful. Bonds: Attractive, Slave, Nature. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Roland Denholm, Male Human Rogue 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 9 (-1)4 (-3) 16 (+3)8 (-1)
Skills Deception +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 400 sp. Chrysoprase (40 gp).


Social Check DCs


Zepar Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of shortbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his long blue hair kept up in a rat tail. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zepar took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he has money and likes to spend it

Ideals: Fighting, Passionate. Bonds: Rich, Enemies, Nature. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Zepar Bedlam, Male Tiefling Warrior 1
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp.


Social Check DCs


Seraphina High-hill, Female Halfling [Permalink]

Personal [hide]

Description: A 2'11" western woman, she is renowned for her bright white dresses and hats. Her brown hair is unkempt and raggedy. Her eyes are a pleasant amber.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is obsessed with her god.

History: Her father raised her in a mountain cabin. Seraphina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she has decided she is irredeemable

Flaws: Ugly. Bonds: Poor, Criminal record, Religious, Nature, Adventurer. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

Seraphina High-hill, Female Halfling Cleric 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)11 (+0) 15 (+2)13 (+1) 16 (+3)7 (-2)
Skills Arcana +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 160 gp.


Social Check DCs


Creega Richie, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears suspenders and white workpants. Her shirt is grey, and she wears a heavy white leather apron most of the time. She has wavy red hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She misses her home and complains about the freezing weather, even in summer.

History: She served in the navy to pay for her family's outstanding loans. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. By chance she met her brother recently and the two have been together since.

Motivation: To get a good night's sleep; and an old rival family wants her found

Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Military, Family. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Creega Richie, Female Half-Orc Wizard 1
Medium (4'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)8 (-1) 5 (-3)6 (-2)
Skills Investigation +1, Survival -1
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs

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