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NPC Generator

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Advanced [show]


Nuraval Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a slight overbite and is overall scrawny. His red hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Nuraval was born in the north. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His religion dominates his actions; and he wants to meet his childhood hero

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Adventurer, Religious. Occupation: Jeweler

Voice: Pirate accent

Attributes [hide]

Nuraval Gorunn, Male Dwarf Bard 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 14 (+2)9 (-1) 5 (-3)14 (+2)
Skills Stealth -1, Survival -1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Jet (70 gp).


Social Check DCs


Sun Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'4" and muscular, this eastern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has wavy red fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Sun is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Cartwright, and he later adopted a second son.

Motivation: Many drow want him driven away; and revenge

Ideals: Athletic, Extrovert. Bonds: Slave, Poor, Family, Enemies. Occupation: Cartwright

Voice: Posh accent

Attributes [hide]

Sun Of Spirit, Male Tabaxi Expert 1
Medium (6'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Kûga Axton, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. He carries a battered shortspear and tarnished quarterstaff as well. He wears his auburn hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a desert tribe. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Mentor, Nature, Adventurer. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Kûga Axton, Male Half-Orc Bard 2
Medium (6'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)8 (-1) 14 (+2)15 (+2)
Skills History +1, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Jocelyn Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in earthy colors with a violet and green handkerchief worn on his right side. He is an epitome of beauty. He has a red handlebar mustache and slicked back red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their son. He worked as a Cartwright, and he later adopted a second son.

Motivation: To reunite with his old friends; and he has decided he is irredeemable

Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer, Family, Criminal record. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jocelyn Goltorah, Male Half-Elf Barbarian 1
Medium (4'9") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)6 (-2) 8 (-1)13 (+1)
Skills Investigation +0, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 2000 cp.


Social Check DCs

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